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Old Mar 06, 2008, 09:26 PM // 21:26   #41
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Torqual, It's called Broad Head Arrow, even then there's an easy-to-use technique called "Flagging".

And I was using my "I'm a Ranger" argument because I do play mostly Ranger.

Warrior's have "Save Yourselves", which is the most powerful defensive skill you can possibly use.

And even a Hero Ranger will be able to Epedemic + BHA a mob with ease, not just a human player.
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Old Mar 06, 2008, 09:44 PM // 21:44   #42
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"Save Yourselves" stops heroes being 'spiked', but I somehow doubt enemies in GW PvE know about Spiking.
Get a Monk to heal you and prot you mebbe?
MICRO the Ranger yourself?

I have come to the conclusion you are very bad.
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Old Mar 07, 2008, 12:18 AM // 00:18   #43
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Quote:
Originally Posted by Torqual
Explain one more time how "Save Yourselves" stops YOU from being spiked, thereby making E Pain unnecessary. Does your Ranger hero use that as well?
I have 625 health on my warrior, the henchmen have 480. Simply put, the AI attacks them before me.

Quote:
Originally Posted by Torqual
OK, so going on a little....presumably when YOU Vanquished the 34 areas of Elona (and you must have done) you never met mobs of Kournan Scribes that hit you with 4 meteors in a second? Or Roaring Ethers giving you triple Energy Surge? Triple Spear of Lighting from Level 28 Diamond Djinn while you're already on fire?
Minions bit the bullet on the AoEs most of the time, when I personally vanquished Elona a second time I had PvE skills like TNTF. Roaring Ethers aren't a big deal when a warrior has 20 energy, and triple Diamond Djinns can either be a lucky spawn or a bad spawn depending on what you and your heroes have setup. It's PvE, you can easily build yourself + three heroes to deal with each of those situations since you'll know exactly what you're up against. Hell's was a pretty easy mission when I specced Zhed 14 into Water Magic with Ward Against Harm on hard mode.

Quote:
Originally Posted by Flem
They, apparently, always get the best team mates possible, never have anything unexpected happen in PvE, and no one ever counters their skills.
Heroes and henchmen are basically flawless, they never AFK, never fall behind the group, and will play whatever bitch role I give them. The ability to control half of the party's skills is more than enough to build against any zone where henchmen can be used.

Anyway, IAS;

Tiger Stance realistically is going to be up 9 seconds, maybe 10 if you use the major to make the breakpoint. However you're using a hammer so it's your call if you think the 35 health loss isn't that big a deal for 1 more second (and that MASSIVE 1% more AP on attack skills). Also consider that you don't have a shield like other warriors. Frenzy increases your DPS by 50%, since Tiger Stance at best can be maintained half the time you're looking at an increase of 25% only. That whole miss part limits where the skill is useful PvE-wise. In addition to that, your rate of adrenaline gain is slower half the time. Flurry provides a 12.5% increase in damage (150 x .75 = 112.5), fixes your weapon prefix on zealous (5 less damage per swing compared to vamp on hammer), but maintains that faster adrenaline rate all the time. The +damage on skills is not affected by Flurry's reduction in damage, just your base 19-35. However a hammer is more about KDs, relying mostly on its base damage to kill things when they're incapable of fleeing.

That said Flurry means you get to do what a hammer does best more often, KD stuff. Your damage won't be all that great but it should give the other members of the party enough windows to get stuff done.
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Old Mar 07, 2008, 12:23 AM // 00:23   #44
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Quote:
Originally Posted by tyla salanari
Torqual, It's called Broad Head Arrow, even then there's an easy-to-use technique called "Flagging".
Flagging? What skill is that and where can I get it from?
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Old Mar 07, 2008, 01:13 AM // 01:13   #45
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Quote:
Originally Posted by Torqual
I would agree, except they all come with some kind of penalty, and an extra attack skill or PvE only skill wouldn't. Plus, as already mentioned, IAS which has such a serious penalty it requires a cancel stance, this takes two slots. So we have to assess whether IAS is better than the potential damage from two other skills.

Too often people make a statement that is valid for one of PvE/PvP but not the other, and then someone posts the opposite - they are both right but don't mention whether they are talking about PvE or PvP. This creates the impression of countless arguments when they are in fact both valid about seperate things.

I would say that in PvE, saying IAS is essential in all situations, especially saying that Frenzy is essential, is just wrong. There isn't a single skill in this game that is essential.

Please note that I am not arguing against IAS. I use it a lot. I am arguing against the idea that it is essential.

For example, for skill #4 on my bar I have to choose between IAS or 'I am the Strongest'. Maybe IAS gives me slightly more damage but it comes with a penalty. IATS doesn't. Once you reach high levels in PvE skills there are half a zillion great skills pushing to be on there.

In PvP, the situation is clearer, yes. No PvE skills and much more single-target-damage requirement. Added to that the need to exert pressure while building for Adrenal spikes....yes, I would say there is a 'very good argument' for IAS in PvP (note I don't say essential).
That's pretty much what I've been thinking every time I hear claims that IAS is essential. Useful? Heck yes! (Especially when combined with something that increases your damage). But sometimes, putting something else in a crowded skillbar can be that much better than dealing with the downsides.

Heck, when taking on Magni Bison, I started with an IAS, got beaten, came back with Deadly Riposte instead and kicked his not-furry-fast-enough behind after only taking about a hundred points of damage from him. (Admittedly, that's a poor example, since when I graduated that build to take on the Griffon I found that using Drunken Master or Flurry worked fine with that build, while spending adrenaline keeping Flail up gave him a chance to hit back. But it was a situation where one of Flail's downsides turned out to be worse than the benefit.)

Last edited by draxynnic; Mar 07, 2008 at 01:16 AM // 01:16..
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Old Mar 07, 2008, 01:54 AM // 01:54   #46
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[skill=text]Tiger Stance[/skill] is fine for PVE, the few seconds you're without an ias is inconsequential. That said, if you're comfortable using [skill=text]Frenzy[/skill] use it.


EDIT: I'm getting suspicious that we have a few poster on this forum that are paid employees of another "elite" GW site, sent to derail threads and make them an unpleasant read. I won't name any names, but you know who I mean...

Last edited by Trvth Jvstice; Mar 07, 2008 at 01:58 AM // 01:58..
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Old Mar 07, 2008, 02:13 AM // 02:13   #47
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Quote:
Originally Posted by Torqual
OK, so going on a little....presumably when YOU Vanquished the 34 areas of Elona (and you must have done) you never met mobs of Kournan Scribes that hit you with 4 meteors in a second? Or Roaring Ethers giving you triple Energy Surge? Triple Spear of Lighting from Level 28 Diamond Djinn while you're already on fire? They must all have TS!

Finally explain to me how "I'm a Ranger" wins an argument about in the Warrior forum about Warriors getting spiked in PvE. Are you suggesting I should use a bow like you, to avoid being spiked? Mind you I am bound to agree.... Endure Pain is a pretty useless skill on a Ranger; don't think I would use it either.
BHA made those mobs a joke....as did moving out of the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing way.

To the OP i suggest you learn to use frenzy with cancel stance properly. It will make you a better player in the end. Simply pay attention to what the foes are doing, If you can learn to spot when your going to be hit beforehand you will have no trouble.

If you have control of your monks skillbars then get them to slap PS or Spirit Bond on you too.
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Old Mar 07, 2008, 04:09 AM // 04:09   #48
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One problem ._.

So some of you say to screw healing sig over and just go full str and full hammer... but wouldn’t that mean I couldn’t heal if I’m in a bad group in RA or AB?
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Old Mar 07, 2008, 04:19 AM // 04:19   #49
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Quote:
Originally Posted by Jam Jar
One problem ._.

So some of you say to screw healing sig over and just go full str and full hammer... but wouldn’t that mean I couldn’t heal if I’m in a bad group in RA or AB?
Lion's Comfort.
Buffed skill got buffed.
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Old Mar 07, 2008, 05:08 AM // 05:08   #50
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Quote:
Originally Posted by Jam Jar
One problem ._.

So some of you say to screw healing sig over and just go full str and full hammer... but wouldn’t that mean I couldn’t heal if I’m in a bad group in RA or AB?
Adapt to the situation, if you're in a good group then drop the self-heal. If you're in RA, AB or a bad group then pick it up

You do realize you are allowed to change your skills, right?
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Old Mar 07, 2008, 08:52 AM // 08:52   #51
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Quote:
Originally Posted by blue.rellik
Adapt to the situation, if you're in a good group then drop the self-heal. If you're in RA, AB or a bad group then pick it up

You do realize you are allowed to change your skills, right?
Yeah I understand, I just thought you guys were refering to one of those super pure damage no healing builds.
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Old Mar 07, 2008, 09:44 AM // 09:44   #52
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Thanks alot guys, I think I'm pretty secure about weapon swapping now o_o.

Quote:
Originally Posted by Stormlord Alex
Lion's Comfort.
Buffed skill got buffed.
I'm pretty sure that's from nightfall.
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Old Mar 07, 2008, 09:53 AM // 09:53   #53
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All this was very fun but the user said:

-No NF or Gwen.

So no heroes.

On the other hand a 625 hp will never be spiked down in prophecies or factions, frenzy or no frenzy, as there is no SF, 3x roar surges and huge pain in the butt margonites elites.

Use frenzy+rush. You will die some in the beggining and less later.
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Old Mar 07, 2008, 11:24 AM // 11:24   #54
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Quote:
Originally Posted by Stormlord Alex
Lion's Comfort.
Buffed skill got buffed.
Shame they went and addded that 1s recharge before we could have fgj spam fun.
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Old Mar 07, 2008, 07:39 PM // 19:39   #55
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Again, a reminder like in the other thread:

Keep flame wars, trolling, or derailing out of this thread, or be prepared for a ban. I'm sick of warrior threads always turning to crap.

Debating a point is perfectly fine and desired in a forums situation, but being a flamebait isn't.
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